Anomaly Enhancement |
Receive bonus firepower equal to 5% of your ability power. |
Tier 1 |
Anomaly Surge |
Receive bonus firepower equal to 5% of your ability power. |
Tier 1 |
Ashen Bullets |
Successful shots inflict Ash on enemies. Cooldown of 8 seconds. |
Tier 1 |
Bleeding Bullets |
Shots inflict Bleed on an enemy. Cooldown of 8 seconds. |
Tier 1 |
Burning Bullets |
Receive bonus firepower equal to 5% of your ability power. |
Tier 1 |
Clip Combustion |
Reloading weapon creates a shockwave, dealing X damage to enemies within a 5 meter radius. |
Tier 1 |
Clip of Amalthea |
There is a 20% chance that a critical shot will not consume ammo. |
Tier 1 |
Critical Point |
Increases the chance of scoring a critical shot by 15%. |
Tier 1 |
Embalmer's Rage |
For 5 seconds after a killing shot all following shots will be critical shots. |
Tier 1 |
Essence Thief |
Shots regenerate your Health. |
Tier 1 |
Fireworks |
Shots create an explosion that deals X damage to enemies within a 6 meter radius. Cooldown of 3 seconds. |
Tier 1 |
First Things First |
The first shot after every reload hits with Armor Piercing increased by 30%. |
Tier 1 |
Freezing Bullets |
Shots inflict Freezing on an enemy. Cooldown of 8 seconds. |
Tier 1 |
Fusion Bullets |
Shots created a fusion blast, dealing X damage within a 5 meter radius. |
Tier 1 |
Hot Blood |
Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5 meter radius and inflicting Burn. |
Tier 1 |
Killer Medic |
Killing shots replenish 35 points of Health to allies within a 5 meter radius of the target. |
Tier 1 |
Life Stock |
Reloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon. |
Tier 1 |
Proliferation |
Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. |
Tier 1 |
Ricochet |
Shots ricochet to another enemy within a 5 meter radius of the initial target. |
Tier 1 |
Ruler of Leeches |
Killing shots increase Weapon Leech by 20% for 20 seconds. |
Tier 1 |
Shield Maiden |
Shots add a small amount of shield. |
Tier 1 |
Soul Devourer |
Killing shots regenerate some of your health. |
Tier 1 |
Stiffening |
Shots inflict Slow on an enemy. Cooldown of 8 seconds. |
Tier 1 |
Toxic Bullets |
Successful shots inflict Toxic on enemies. |
Tier 1 |
Vampire |
Killing shots grant 15% Skill Leech boosts for 20 seconds. |
Tier 1 |
Vulnerability Bullets |
Shots inflict Vulnerable on enemies. |
Tier 1 |
Weakening Bullets |
Shots inflict Weakness on enemies. Cooldown of 8 seconds. |
Tier 1 |
Bomb's Ahead |
Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds. |
Tier 2 |
Bone Shrapnel |
Killing shots detonate the enemy's bones and turn them into shrapnel that deals X damage and inflicts Bleed on enemies within a 5 meter radius. Cooldown of 1 second. |
Tier 2 |
Brain-eater |
Critical shots do not consume ammo. |
Tier 2 |
Claymore |
Successful shots damage an enemy with an Anomaly blade. |
Tier 2 |
Clip Roller |
When your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons. |
Tier 2 |
Crematorium |
Killing shots create an explosion that inflicts Ash on enemies within a 7 meter radius. |
Tier 2 |
Damage Link |
Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds. |
Tier 2 |
Death Chains |
Successful shots entangle an enemy with chains dealing X damage over 3 seconds. Cooldown of 2 seconds. |
Tier 2 |
Gale of Protection |
Killing shots grant you a bullet-stopping gale for 5 seconds. |
Tier 2 |
Icebreaker |
Killing shots against frozen enemies make them explode, dealing X damage. |
Tier 2 |
Improved Ashen Bullets |
Shots inflict Ash on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Bleeding Bullets |
Successful shots inflict Bleed on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Burning Bullets |
Successful shots inflict Burn on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Freezing Bullets |
Successful shots inflict Freeze on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Stiffening Bullets |
Shots inflict Slow on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Stiffening |
Shots inflict Slow on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Toxic Bullets |
Successful shots inflict Toxic on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Vulnerability Bullets |
Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. |
Tier 2 |
Improved Weakening Bullets |
Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. |
Tier 2 |
Mark of the Stake |
Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it. |
Tier 2 |
Minefield |
Killing shots spawn explosives around your target, each deals X damage in a 5 meter radius. 1 second cooldown. |
Tier 2 |
Perpetuum Mobile |
You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag. |
Tier 2 |
Resistance Breaker |
Shots decrease your target's Resistance by 35% for 6 seconds. 1 second cooldown. |
Tier 2 |
Snowsquall |
Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. 1 second cooldown. |
Tier 2 |
Stormwhip |
Shots bring down lightning on an enemy dealing X damage. Cooldown of 2 seconds. |
Tier 2 |
Striga |
30% of critical damage is returned to you as Health. |
Tier 2 |
The Cycle |
Increase your weapon Damage by X%. The bonus is proportional to your Health Regeneration. |
Tier 2 |
Ultimate Toxic Bullets |
Successful shots inflict Toxic on enemies. |
Tier 2 |
Vortex Chamber |
Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it. |
Tier 2 |
Body Snatcher |
Killing shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target. |
Tier 3 |
Fortress |
Receive up to 43% damage bonus based on your Armor. |
Tier 3 |
Golem Rising |
Killing shots grant you a protective Golem effect for 3 seconds. |
Tier 3 |
Killing Spree |
Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills. |
Tier 3 |
Judgement Enforcer |
Shots mark enemies. When reloading, deal 5 times your weapon's damage to every marked enemy. Marks are removed when you change weapons. |
Tier 3 |
Moaning Winds |
Reloading creates a strong blast around you, dealing X damage to enemies in range of 8 meters. Cooldown of 2 seconds. |
Tier 3 |
Ravenous Locust |
Shots create a swarm of locusts, dealing X damage over 15 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. Cooldown of 2 seconds. |
Tier 3 |
Sandstorm |
Shots create a swarm of locusts, dealing X damage over 15 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. Cooldown of 2 seconds. |
Tier 3 |
Scrap Grenade |
First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second. |
Tier 3 |
Singularity |
Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5 meter radius. |
Tier 3 |
Ultimate Anomaly Surge |
Critical shots spawn an Anomaly energy blast that deals X damage in a 2 meter radius. Cooldown of 1 second. |
Tier 3 |
Ultimate Bleeding Bullets |
Shots inflict Bleed on enemies. |
Tier 3 |
Ultimate Damage Link |
Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt. |
Tier 3 |
Ultimate Freezing Bullets |
Shots inflict Freeze on enemies. |
Tier 3 |
Ultimate Freezing Bullets |
Shots bring down lightning on an enemy dealing X damage. |
Tier 3 |
Weakness Trap |
Shots cause explosions, dealing X damage and inflicting Weakness on enemies within a 5 meter radius of the target. Cooldown of 3 seconds. |
Tier 3 |
Weightlessness |
Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. |
Tier 3 |
Winter Blast |
Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius. |
Tier 3 |
Wrath of Moloch |
Critical hits cause an explosion, dealing X damage and inflicting Burn on enemies within a 5 meter radius. Cooldown of 3 seconds. |
Tier 3 |
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