Take your Minecraft loot to the next level with enchantments available for melee weapons, ranged bows, and armor.
Minecraft Dungeons channels the best of the blocky franchise into co-op dungeon-crawling, with loot playing a significant role in that role-playing adventure. The ongoing grind for new gear pushes gameplay far beyond the end credits, whether powerful melee weapons, elegant bows, or your trusty armor. And when coupled with enchantments, you draw the best of your loadout.
We've wrapped up all Minecraft Dungeons enchantments, and what they mean in gameplay, so far.
Minecraft Dungeons Enchantments explained
Like the vanilla Minecraft that inspired Minecraft Dungeons, enchantments upgrade your gear with magical abilities, and now play a more significant role in the fundamentals of combat. Every weapon or armor set you receives a randomized roll of passive enchantments, with up to three possible at a single time. Each slot features a trio of possible options, with the player choosing one by investing earned points.
Enchantments come split across three main categories: melee weapons, ranged weapons, and armor. The three classes each feature exclusive enchantments, changing how each item performs within its group. For example, melee upgrades alter how close-quarters weapons deal damage, while armor enchantments add passive properties around your character and their actions.
List of Minecraft Dungeons Melee and Sword Enchantments
Minecraft Dungeons' family of melee weapons assemble a sizeable arsenal, encompassing all forms of items suited for combat that's up-close and personal. Arms that roll melee enchantments feature close-quarters essentials like swords, axes, daggers, pickaxes, and gauntlets. Other included items span hammers, maces, scythes, sickles, spears, and glaives.
Enchantments toward melee weapons grant a variety of gameplay augmentations, changing how your tools perform upon striking enemies. Those include various damage modifiers, support bonuses, and generally unique traits available through your available roll of enchantments. Below follows the complete list of Minecraft Dungeons enchantments for melee weapons, coupled with their effects and full tier breakdown.
Name |
Effect |
Image |
Anima Conduit |
Each soul you absort grants a small amount of health.
○ I: 1% health gained
○ II: 2% health gained
○ III: 3% health gained |
|
Chains |
Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
○ I: 1 second duration
○ II: 2 second duration
○ III: 3 second duration |
|
Committed |
Deal increased damage against already wounded enemies.
○ I: 0-50% bonus damage
○ II: 0-75% bonus damage
○ III: 0-100% bonus damage |
|
Critical Hit |
Gives you a chance to inflict critical hits dealing triple damage.
○ I: 10% chance to trigger
○ II: 15% chance to trigger
○ III: 20% chance to trigger |
|
Echo |
Some of your attacks can be followed up by another attack in rapid succession.
○ I: 5 seconds cooldown
○ II: 4 seconds cooldown
○ III: 3 seconds cooldown |
|
Enigma Resonator |
Gives a chance to deal triple damage based on the number of souls you have.
○ I: 0-15% chance to trigger
○ II: 0-20% chance to trigger
○ III: 0-25% chance to trigger |
|
Exploding |
Mobs explode after they are defeated.
○ I: Deals 20% enemy health as damage
○ II: Deals 40% enemy health as damage
○ III: Deals 60% enemy health as damage |
|
Fire Aspect |
Sets mobs on fire for three seconds, dealing damage over time.
○ I: 14 damage per second
○ II: 17 damage per second
○ III: 20 damage per second |
|
Freezing |
Slows mobs after hit for three seconds.
○ I: -20% reduced speed
○ II: -30% reduced speed
○ III: -40% reduced speed |
|
Gravity |
This effect pulls mobs in range toward's the weapon's impact point.
○ I: 1.0 second duration
○ II: 1.5 second duration
○ III: 2.0 second duration |
|
Leeching |
Defeating a mob heals you a small portion of the mob's max health.
○ I: 4% of mob max health
○ II: 6% of mob max health
○ III: 8% of mob max health |
|
Looting |
Increases the chance for mobs to drop consumables.
○ I: +100% increased chance
○ II: +200% increased chance
○ III: +300% increased chance |
|
Poison Cloud |
Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
○ I: 9 damage per second
○ II: 18 damage per second
○ III: 26 damage per second |
|
Prospector |
Find more Emeralds on fallen enemies.
○ I: +100% increased chance
○ II: +200% increased chance
○ III: +300% increased chance |
|
Radiance |
Has a 20% chance to spawn a circular area that heals all allies within it.
○ I: 20 health healed
○ II: 30 health healed
○ III: 40 health healed |
|
Rampaging |
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
○ I: 5 seconds duration
○ II: 10 seconds duration
○ III: 15 seconds duration |
|
Sharpness |
Makes your weapon sharper, causing it to deal more damage.
○ I: +10% damage
○ II: +21% damage
○ III: +33% damage |
|
Shockwave |
The last attack in a combo launches a shockwave, damaging enemies.
○ I: Deals 31 damage
○ II: Deals 47 damage
○ III: Deals 62 damage |
|
Smiting |
Increases damage against the Undead.
○ I: +20% increased damage
○ II: +30% increased damage
○ III: +40% increased damage |
|
Soul Siphon |
When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.
○ I: 3 souls
○ II: 6 souls
○ III: 9 souls |
|
Stunning |
Chance to temporarily stun enemies.
○ I: 5% chance to trigger
○ II: 10% chance to trigger
○ III: 15% chance to trigger |
|
Swirling |
The last attack in a combo performs a swirling attack, damaging nearby enemies.
○ I: Deals 52 damage
○ II: Deals 77 damage
○ III: Deals 103 damage |
|
Thundering |
Has a 30% chance to summon a lightning strike that damages nearby enemies.
○ I: Deals 9 damage
○ II: Deals 18 damage
○ III: Deals 27 damage |
|
Weakening |
Your attacks decrease the attack damage of all nearby enemies for five seconds.
○ I: -20% reduced damage
○ II: -30% reduced damage
○ III: -40% reduced damage |
|
List of Minecraft Dungeons Bow Enchantments
Keeping your distance with ranged weapons allows for steady damage at reduced risk. The single-shot precision of bows, or increased fire rate enabled by crossbows, both serve an essential role in combat.
Enchantments for ranged weapons apply various modifiers, including elemental effects, tweaks to arrow power, and other changes to how projectiles impact enemies. Below follows the complete list of Minecraft Dungeons enchantments for ranged weapons, coupled with their effects and full tier breakdown.
Name |
Effect |
Image |
Accelerate |
Increased attack speed for each consecutive shot. Resets one second after the attack.
○ I: 8% increase per shot
○ II: 10% increase per shot
○ III: 12% increase per shot |
|
Bonus Shot |
Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.
○ I: 10% damage per shot
○ II: 17% damage per shot
○ III: 24% damage per shot |
|
Chain Reaction |
Has a chance to fire arrows in all directions on impact.
○ I: 10% chance to trigger
○ II: 20% chance to trigger
○ III: 30% chance to trigger |
|
Fuse Shot |
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
○ I: Every 5th shot
○ II: Every 4th shot
○ III: Every 3th shot |
|
Gravity |
This effect pulls mobs in range toward's the weapon's impact point.
○ I: 1.0 second duration
○ II: 1.5 second duration
○ III: 2.0 second duration |
|
Growing |
The fired shot grows in the air, dealing extra damage to distant targets.
○ I: 25% max damage
○ II: 50% max damage
○ III: 75% max damage |
|
Infinity |
Chance to immediately replenish an arrow after shooting.
○ I: 16% chance to trigger
○ II: 32% chance to trigger
○ III: 48% chance to trigger |
|
Looting |
Increases the chance for mobs to drop consumables.
○ I: +100% increased chance
○ II: +200% increased chance
○ III: +300% increased chance |
|
Multishot |
Grants the chance to fire five arrows at once.
○ I: 20% change to trigger
○ II: 30% change to trigger
○ III: 40% change to trigger |
|
Piercing |
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
○ I: Every 3rd arrow
○ II: Every 2nd arrow
○ III: Every arrow |
|
Poison Cloud |
Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
○ I: 11 damage per second
○ II: 22 damage per second
○ III: 33 damage per second |
|
Power |
Power boosts arrow damage.
○ I: +10% damage
○ II: +21% damage
○ III: +33% damage |
|
Punch |
Boosts arrow pushback.
○ I: +200% pushback
○ II: +300% pushback
○ III: +400% pushback |
|
Radiance Shot |
Has a 20% chance to spawn a circular area that heals all allies within it.
○ I: 21 health healed
○ II: 31 health healed
○ III: 42 health healed |
|
Rapid Fire |
Increases your attack speed.
○ I: +10% attack speed
○ II: +15% attack speed
○ III: +20% attack speed |
|
Ricochet |
Small chance for arrows to ricochet off mobs.
○ I: 20% chance to trigger
○ II: 40% chance to trigger
○ III: 60% chance to trigger |
|
Supercharge |
Charged shots deal more damage and have more pushback.
○ I: +20% increased damage
○ II: +30% increased damage
○ III: +40% increased damage |
|
Tempo Theft |
Steals a small amount of a mob's movement speed and gives it to you for four seconds.
○ I: 17% stolen speed
○ II: 33% stolen speed
○ III: 50% stolen speed |
|
Unchanting |
Projectiles deal more damage to enchanted enemies.
○ I: +50% bonus damage
○ II: +75% bonus damage
○ III: +100% bonus damage |
|
Wild Rage |
Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.
○ I: 20% chance to trigger
○ II: 30% chance to trigger
○ III: 40% chance to trigger |
|
List of Minecraft Dungeons Armor Enchantments
Name |
Effect |
Image |
Burning |
Every 0.5 seconds damages all enemies in melee range.
○ I: 6 damage
○ II: 12 damage
○ III: 18 damage |
|
Chilling |
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
○ I: -20% reduced speed
○ II: -40% reduced speed
○ III: -60% reduced speed |
|
Cool Down |
Reduces the cool-down time between uses of your artifacts.
○ I: -10% reduced cool-down
○ II: -19% reduced cool-down
○ III: -27% reduced cool-down |
|
Cowardice |
While you are at full HP, you deal increased ranged and melee damage.
○ I: +20% increased ranged and melee damage
○ II: +30% increased ranged and melee damage
○ III: +40% increased ranged and melee damage |
|
Deflect |
Grants a small chance to deflect incoming projectiles.
○ I: 20% chance to trigger
○ II: 40% chance to trigger
○ III: 60% chance to trigger |
|
Electrified |
Rolling zaps three nearby enemies with lightning bolts, dealing damage.
○ I: Deals 47 damage
○ II: Deals 94 damage
○ III: Deals 141 damage |
|
Explorer |
For every one hundred blocks explored on the map, you regain a small amount of health.
○ I: 0.3% health regained
○ II: 0.7% health regained
○ III: 1.0% health regained |
|
Final Shout |
When your health drops below 25%, all your artifacts are used (ignoring cool-down periods).
○ I: Up to every 12th second
○ II: Up to every 10th second
○ III: Up to every 8th second |
|
Fire Trail |
Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.
○ I: 23 fire damage per second
○ II: 46 fire damage per second
○ III: 68 fire damage per second |
|
Food Reserves |
Whenever you use a healing potion, you also create random food items.
○ I: 1 items crafted
○ II: 2 items crafted
○ III: 3 items crafted |
|
Frenzied |
While you are at less than half health, your attack speed is increased.
○ I: +10% melee and ranged attack speed
○ II: +20% melee and ranged attack speed
○ III: +30% melee and ranged attack speed |
|
Gravity Pulse |
A blast occurs every five seconds that pulls nearby enemies towards you.
○ I: 100% range
○ II: 150% range
○ III: 200% range |
|
Health Synergy |
When activating any artifact, you regain a small amount of health.
○ I: 3% health regained
○ II: 4% health regained
○ III: 5% health regained |
|
Potion Barrier |
Whenever you use a healing potion, you take -90% damage for a short duration.
○ I: 5 seconds duration
○ II: 7 seconds duration
○ III: 9 seconds duration |
|
Recycler |
Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows.
○ I: Every 30th projectile
○ II: Every 20th projectile
○ III: Every 10th projectile |
|
Snowball |
Fires a snowball at a nearby enemy every few seconds, briefly stunning it..
○ I: Triggers every 5 seconds
○ II: Triggers every 3 seconds
○ III: Triggers every second |
|
Soul Speed |
When you gather a soul, you gain a 1% stacking movement speed boost for a short time.
○ I: 2 seconds duration
○ II: 3 seconds duration
○ III: 4 seconds duration |
|
Speed Synergy |
When activating any artifact, you gain +20% movement speed for a short time.
○ I: 1 second duration
○ II: 2 second duration
○ III: 3 second duration |
|
Surprise Gift |
Whenever you use a healing potion, you sometimes create random consumables.
○ I: 50% chance to trigger
○ II: 100% chance to trigger
○ III: 150% chance to trigger |
|
Swiftfooted |
Rolling makes you move faster for three seconds.
○ I: +30% movement speed
○ II: +40% movement speed
○ III: +50% movement speed |
|
Thorns |
Whenever you take damage, you deal damage back to the attacker.
○ I: 100% damage returned
○ II: 150% damage returned
○ III: 200% damage returned |
|
Minecraft goes full RPG
Minecraft Dungeons
$20 at Microsoft (PC) $20 at Microsoft (Xbox One)
Minecraft grows up and reaches out.
Minecraft Dungeons is the next saga in Minecraft's story, and it looks like Mojang and Microsoft are hitting another one out of the park. Minecraft Dungeons combines the familiar world we all grew up on with an injection of Diablo, a whole lot of fun. Available on every platform you're on, for a ridiculously attractive price, what's not to love?
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