Here's everything you need to know about the next-generation Xbox console from Microsoft: Xbox Series X.
The Xbox Series X was unveiled at The Game Awards on December 13, 2019, as a more powerful alternative to the cheaper Xbox Series S. The beastly, monolithic device represents "Project Scarlett," as a flagship console family set to power the next-generation of Xbox games. With everything out in the open, we now have a pretty pervasive picture of what the Xbox Series X looks like, and everything you need to know about going into next-gen.
Here's everything we know so far about the Xbox Series X.
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Xbox Series X (Preorder)
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The full next-generation experience.
Xbox Series X is Microsoft's new flagship, as its most powerful console with over 12TF GPU performance and a custom SSD. It boasts up to 4K resolution and 120 FPS, full backward compatibility across four generations, and ray-tracing support.
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Xbox Series S (Preorder)
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Experience next-gen gaming for less.
Microsoft serves the next-generation for less with its budget-friendly Xbox Series S. The console packs the same high-performance CPU and SSD technology as Xbox Series X, while scaling back the GPU and removing the disc drive.
Xbox Series X
- Power & specs
- Size & dimensions
- New features
- Launch games
- Gamecore & OS
- Price & costs
- Launch date
- And the future
Xbox Series X: Power and specs
The Xbox Series X has now been fully detailed in terms of specs, confirming the majority of our own previous exclusives that suggest this is a genuinely beastly system. Ultimately, Microsoft is generalizing the power increase as "four times" higher than the Xbox One X, given that direct comparisons are difficult due to the sheer volume of custom tech going into this system.
Here are the official specs of the Xbox Series X, stacked up against its Xbox Series S baby brother. The info confirms our earlier exclusives from late 2019.
Category | Xbox Series X | Xbox Series S |
---|---|---|
Processor | 8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU | 8x Cores @ 3.6 GHz (3.4 GHz w/ SMT) Custom Zen 2 CPU |
Graphics | 12.15 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU | 4 TFLOPS, 20 CUs @ 1.565 GHz Custom RDNA 2 GPU |
Memory | 16 GB GDDR6 | 10 GB GDDR6 |
Memory Bandwidth | 10 GB @ 560 GB/s, 6GB @ 336 GB/s | 8 GB @ 224 GB/s, 2GB @ 56 GB/s |
Internal Storage | 1 TB Custom NVME SSD | 512 GB Custom NVME SSD |
I/O Throughput | 2.4 GB/s uncompressed, 4.8 GB/s compressed | 2.4 GB/s uncompressed, 4.8 GB/s compressed |
Expandable Storage | 1 TB Expansion Card (matches internal storage exactly) | 1 TB Expansion Card (matches internal storage exactly) |
External Storage | USB 3.2 External HDD Support | USB 3.2 External HDD Support |
Optical Drive | 4K UHD Blu-Ray Drive | None, digital-only |
Performance Target | 4K @ 60 FPS, up to 120 FPS | 1440p @ 60 FPS, up to 120 FPS |
Color | Matte Black | Robot White, Black |
Size | 301mm x 151mm x 151mm | Specifics unknown, but it's 60 per cent smaller than the X |
Price | $499, £449, €499 | $299, £249, €299 |
Release date | November 10, 2020 | November 10, 2020 |
Regarding ports, we got a look at them a little while ago, confirming what we previously heard that Microsoft is dropping the additional HDMI pass-through port, generally used to inject TV and other devices through the system. We've also confirmed with Microsoft now that the IR Blaster and the SPDIF optical audio port are also removed. TV controls will function over HDMI-CEC connections instead, but those of us with SPDIF audio systems or headsets may be out of luck, unless they get updates, like the Astro A50 and Astro MixAmp.
In terms of power, the proof will be in how games run once the system ships, but Microsoft's promise of "four times" more powerful than the Xbox One X makes it seem incredibly compelling.
Xbox Series X: Size and dimensions
Just how big is this thing? Microsoft has now released official dimensions, putting it at 301mm x 151mm x 151mm (our previous estimates were out by 9mm, sorry about that!)
Compared to an Xbox One X at 300 mm x 240 mm x 60 mm, the Xbox Series X has a far larger volume, most likely to accommodate airflow and the technology inside it. Microsoft has stated that it built it this way to ensure that it is virtually silent while powering next-gen cutting edge visuals. You can compare the size of the Series X against the Series S and PlayStation 5 over here.
Xbox Series X 3D interactive size comparison
Xbox Series X: Features and improvements
Microsoft has made comments about improving load speeds and access to your games through the Xbox Series X, and Microsoft's proprietary Xbox Velocity Architecture allows the SSD to offload computational scenarios that would typically be handled by other components, freeing them up for extra juice due to its speed and decompression tech.
The NVMe SSD, coupled with some of Microsoft's own tweaks near-eliminates loading. Games that have loading times of anywhere up to a minute are reduced to mere seconds, with the SSD having anywhere up to 2GB/s read speeds. Microsoft confirmed this with a side-by-side comparison of the State of Decay 2's loading times recently.
The Xbox Series X NVMe SSD will also provide developers with more power to use, offloading asset streaming tasks typically handled by the CPU thanks to new features in DirectX, called DirectStorage (which is also coming to Windows PC).
Microsoft is also rumored to be leveraging Project XCloud game streaming in the future to reduce installation times, too, allowing you to jump into your games before they're done installing by letting you stream them. Next-gen is all about saving you time. Microsoft also engineered this thing to be as quiet as possible, and we've heard that even under heavy load, it's virtually silent.
Another benefit of the SSD is that games will be able to save in suspended states, as per a February 2020 podcast with Major Nelson.
Right now, Xbox One consoles can only fast resume a single game, but the Xbox Series X will be able to instantly resume multiple games that you've minimized, even after the games have been updated. We heard previously that save states persist even if the console is unplugged, and Microsoft has now confirmed a lot of this information in its recent deep dives.
Microsoft is also introducing a new and improved controller with the Series X, with a revised, more tactile d-pad inspired by the Xbox Elite controllers, and a video and screenshot sharing button, following Sony's lead on PlayStation 4. The new controller is also said to be a little smaller than the previous and probably lighter, too, as a result. It also has revised triggers, with grippy textures as standard.
Features like rumble triggers will return, and it'll even work on the previous-gen Xbox One consoles and Windows PCs too. All of your current headsets, controllers, and other Xbox One-compatible accessories will work on the Series X, too. The Xbox Series X will also be able to suspend and resume multiple games at once, as opposed to the single resume available on Xbox One consoles. Microsoft has confirmed that the new controllers will continue to utilize AA batteries.
On the graphics side of things, the Xbox Series X will feature a range of enhancements that elevate it above the current-gen systems. The console is capable of 120 frames per second, complete with variable refresh rates for compatible displays, with support for up to 8K resolutions. 4K resolution with 60 frames per second should become a baseline standard. The Xbox Series X will also feature hardware-accelerated ray tracing, which produces real-time dynamic reflections and shadows, elevating the depth of your games.
Beyond that, Microsoft is also baking in some advanced features developers can leverage to squeeze even more juice out of the system. They come in the form of proprietary variable-rate shading (VRS), auto-HDR, and more. Auto low latency mode (ALLM) and dynamic latency input (DLI) also comes along to make it the "most responsive" console ever built.
Microsoft's new developer environment Game Core OS developer environment will unlock further developmental capabilities down the line too, allowing developers to seamlessly build games for different Xbox consoles, cloud, and PC. These games will be able to scale across systems, including PC and the Project Scarlett next-gen consoles. However, to leverage some of the advanced visual features, developers will have to target Game Core OS (also known as Game OS) specifically. We're unsure if Game Core OS will be exclusive to Scarlett consoles, PC, and the cloud, but it seems likely, as Microsoft winds down production on the Xbox One systems.
As noted earlier, the proof is in the pudding, though. Microsoft has already shown off at least one game that is built from the ground up for these next-gen features, and that is Hellblade II.
Xbox Series X: Launch games and backward compatibility
At The Game Awards, Microsoft showed off a new trailer for Senua's Saga: Hellblade II, which it claims is comprised entirely of in-engine footage. Considering the insane work Ninja Theory did for the original Hellblade in terms of digitizing its performance artists, it's entirely believable that what we see here is genuinely representative of next-gen technology.
Microsoft has invested more than ever in first-party content moving into next-gen, not just because of the Project Scarlett consoles, but also for Project XCloud, it's nascent streaming service. Both platforms use the same developer environments, ensuring this Xbox iteration could have the largest install base ever, leading to more developer support than ever.
In July, Microsoft revealed a range of impressive-looking games coming to Xbox Series X, including Halo Infinite with a free to play multiplayer component, with 120 frames per second gameplay. Avowed, which looks like Obsidian's answer to Elder Scrolls V: Skyrim, and State of Decay 3.
Finally, Microsoft finally revealed the long-rumored Fable from Playground Games. Microsoft also confirmed that 50 games existing and future will launch with Xbox Series X enhancements, from increased resolution, frame rates, and beyond. Games that are optimized for the Xbox Series X will also be optimized for the Xbox Series S, producing higher frame rates in games like Destiny 2 and Assassin's Creed: Valhalla.
Sensationally, Microsoft purchased the legendary Bethesda Softworks and all of its sister studios in September, 2020, including the IP to franchises like The Elder Scrolls, Fallout, DOOM, and many, many, more. We expect a lot of these games to go Xbox Game Pass-exclusive down the line, meaning that they won't be on PlayStation 5 consoles.
Microsoft has also confirmed that every single game that runs on Xbox One will work on the Xbox Series X, including OG Xbox games and Xbox 360 games that are backward compatible. As for launch titles and beyond, Xbox Game Studios are hard at work on piles of games, and we've rounded them all up over here for your perusal. We also have a list of games confirmed to be Xbox Series X "optimized," although exact optimizations will vary.
Xbox Series X: GameCore and OS
Microsoft will deploy the same OS to Xbox Series X that is available now on the Xbox One S and Xbox One X, albeit with some design refinements you can see a glimpse of in the above video, showcasing the new Fluent Design Xbox dashboard. New fluent elements, new fonts, and a dashboard designed to support 4K TVs are among things being considered for dashboard improvements in the future.
For developers, Microsoft is working on a new developer environment dubbed GameCore, which will reportedly bring Xbox development more closely in-line to that of Win32 on PC. Additionally, GameCore comes with other benefits for developers, allowing games to scale more seamlessly across different Xbox SKUs without additional work, scaling resolution, and other details to meet various power levels. This sort of system is ideal for the Xbox Series S console, which will output games at up to 1440p with a vastly more powerful CPU and SSD than on the Xbox One consoles. We've heard that GameCore as a development environment is currently in a beta state, which a couple of smaller games are planning to launch using early versions of the tools around the Xbox Series X launch.
Xbox Series X: Price and costs
We revealed via our sources that the current intended retail price of the Xbox Series X is going to be $499, matching the launch price of the Xbox One X of yesteryear. Microsoft later confirmed it to be official. Also, the Xbox Series S is expected to cost $299, similar to the Xbox One S. Microsoft has now confirmed these reports.
Microsoft has been expanding its Xbox financing program, Xbox All Access, and we expect Microsoft will leverage these financing options more broadly to try to help people manage costs, making next-gen more accessible than ever.
Xbox Series X: Launch date and preorders
Our sources confirmed that the Xbox Series X will launch alongside the Xbox Series S on November 10, 2020.
As for preorders, Microsoft confirmed that pre-orders will go live on September 22, ahead of the November 10 launch.
Xbox Series X: It eats monsters for breakfast
The Xbox Series X represents a bold vision and a huge step forward for Redmond, which is keen to put the mistakes of the early Xbox One generation behind it. New name, new vision, new leadership, and more investment than ever before as Microsoft seeks to stave off potential cloud threats from Google, Amazon, and Tencent.
Far more than a simple box, the Xbox Series X should grant visual quality that has, up until now, been available only on the most extreme Windows gaming PCs, while incorporating the entirety of your existing library. It will also allow us to roam with our games via the internet, thanks to Project XCloud and Xbox Game Streaming, streamed to our mobile devices.
Microsoft has never put this much investment into its gaming operation before, and I don't doubt Xbox fans will be delighted with what Redmond puts out with the Xbox Series X and the Xbox Series S. Whether or not the broader market responds remains to be seen. Still, Microsoft is undoubtedly giving Xbox its best chance possible.
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